Cyber Larva
LIGHT 1

Cyber Larva

  • ATK:
  • 400

  • DEF:
  • 600

  • View:
  • 1279




If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
51± 8/ 100
Power Score
Intrinsic 51
Deck 51

Cyber Larva — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 51 · Meta: provisional
  • Primary role: Utility · Secondary: Material body, Recovery/Recursion

Why it scores here

Cyber Larva is a 400-ATK Level 1 LIGHT Machine whose value comes from its text: it blanks battle damage when attacked and, if destroyed in battle, can Special Summon another Cyber Larva from the Deck. Its evidence is deck-only (18 of 18 decks, 2.39 copies on average, almost all in one Cyber Dragon shell with about 94% co-occurrence with Cyber Dragon Core), with no recorded combo boards, so combo conversion is scored from text alone. The 400 ATK and 600 DEF earn nothing; the score reflects that it is a cheap, generic Level 1 body that can be recycled after a battle loss, not a board-making card.

Axis scores

Axis Score Evidence
Accessibility 55 Present in all 18 sampled decks at about 2.4 copies each, but no searcher or combo-start evidence was supplied and its GY revival requires a battle loss first (observed deck frequency, inferred route).
Combo & Conversion 35 Text only: a single Special Summon of another Level 1 body from the Deck, with no recorded boards showing it converting into a larger play (inferred).
Resource Economy 45 The GY trigger returns a body from the Deck only after it is destroyed in battle, a conditional and roughly card-neutral refuel (inferred).
Effect & Interaction 25 Battle-damage negation on an attack target is a soft, situational effect with no negation or removal of the opponent's cards (verified from text).
Material Utility 60 Level 1 LIGHT Machine is clean generic material for Synchro and Xyz-style summons, and the body still counts as material when its effect is negated (verified from text, inferred for summoning use).
Resilience & Flexibility 45 Its GY effect works from the GY after battle destruction, but it is vulnerable to non-battle destruction and to effect negation, with no multi-turn redundancy shown (inferred).
Deck-Building Efficiency 60 Three-copy, low-cost main-deck body with no garnet or lock restriction, though its usefulness is tied to one shell (observed from deck copies, inferred from text).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 51, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 1 LIGHT Machine material body that still counts as material if its effect is negated
  • Battle-loss GY trigger gives a conditional Deck-to-field recovery
  • Cheap to run at three copies with no garnet or lock restriction
  • Present in 18 of 18 sampled decks, all as main-deck cards

Weaknesses

  • Its GY revival only works after a battle destruction, which is a narrow trigger
  • Effect is a soft battle-damage negation with no disruption of the opponent's cards
  • No recorded combo boards, so its conversion value is text-inferred only
  • Power depends on one Cyber Dragon shell, and the card is not a Top-Card entry

Counters / choke points

  • Non-battle destruction or effect negation of the GY-trigger body (inferred from text)

Best use

Level 1 material body with a battle-loss recursion. Decks: Cyber Dragon shell builds (observed in the sampled decks). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: battle-damage negation on attack targeting, and GY-trigger Special Summon of a Cyber Larva from the Deck after battle destruction; Card stats: Level 1, LIGHT Machine, 400 ATK / 600 DEF, Effect Monster; Deck sample: 18 of 18 decks main-deck, 2.39 copies average, max 3
  • Observed: Partner co-occurrence of about 94% with Cyber Dragon Core, Cyber Dragon Drei, Cyber Dragon and Power Bond; Four deck archetype labels, dominated by the Cyber Dragon shell; No combo boards and no guides, so no measured conversion data
  • Inferred: Material use in Synchro and Xyz-style summons from its Level 1 LIGHT Machine profile; Recovery is conditional on battle loss, so the net effect is roughly card-neutral; Vulnerable to non-battle destruction and effect negation
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only archetype field is null on the card itself; the Cyber Dragon grouping comes only from deck labels











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